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cWorldControl.hh

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/* (c) 1999-2000 Tino Schwarze, see COPYING for details */ /**@pkg events.cEventConsumer.cWorldControl */ /** * This is a class which belongs mainly to the application. * It is responsible for translating a lot of events generated * by cEventInput into high-level events for cWorld and it's * siblings. * *@pkgdoch events.cEventConsumer.cWorldControl */ #ifndef cWorldControl_hh #define cWorldControl_hh #include "cEventConsumer.hh" // get constants for events dedicated to objects #include "cInteractiveObject.hh" // get constants for raw input #include "cEventInput.hh" /** * class for translating low-level events into high-level ones */ class cWorldControl : public cEventConsumer { public: /** * default constructor */ cWorldControl ( cEventDispatcher *disp); /** * destructor */ virtual ~cWorldControl (); protected: /** * event receiver (called by dispatcher) */ virtual int ReceiveEvent (const cEvent &event); /** * current state of mouse buttons */ int mMouseButtonState; typedef enum eControlMode { CM_WALK, CM_ORBIT, CM_ROTATE_OBJECT, CM_MOVE_OBJECT } teControlMode; /** * current control mode */ teControlMode mControlMode; /** * remeber whether we rotate/move within object's or global coord. */ bool mGlobalMode; }; #endif //ifndef cWorldControl_hh
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